A New CASCI Logo and Revamping the Website

I am pleased to announce that, with the effort of our Junior Fellow Marina Cascaes (thank you!) and the help of other fellows, we have a brand new logo for CASCI. We also have a little favicon next to the browser¬†tap! ūüėÄ

We are also trying to update the contents of the website, so feel free to send your research topics with a brief description to Myeong (myeong at umd.edu) so that we can maintain the website up-to-date.

Any comments about the design of the website are welcomed.

[Call for Papers] ASIS&T 2016, Copenhagen, Oct 14-18, 2016

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79th Annual Meeting of the Association for Information Science and Technology (ASIS&T 2016)
Oct. 14-18, 2016
Copenhagen, Denmark
Submission Deadline (paper): April 17, 2016
https://www.asist.org/events/annual-meeting/annual-meeting-2016/

Creating Knowledge, Enhancing Lives through Information & Technology

Information science and technology shape, and are shaped by, decisions, practices and policies that impact people, groups, organizations, governments and societies throughout the world.¬† The Annual Meeting (AM) of the Association for Information Science and Technology (ASIS&T) is a premier, peer-reviewed international conference that gathers scholars and practitioners from around the globe to share research, innovations, and insights regarding how information and technology mediate the creation¬†and use of knowledge within and across cultures and enhance lives. Continue reading ‘[Call for Papers] ASIS&T 2016, Copenhagen, Oct 14-18, 2016’ »

[CASCI/HCIL] Mixed Reality Education: Integrating narrative, learning, and fun

Mixed Reality Education: Integrating narrative, learning, and fun

Monday, December 14 at 11am in the HCIL (Hornbake South #2105)

Abstract: Several new genres of narrative-based play have emerged in recent years. These experiences allow participants to imagine themselves as participants in an unfolding fictional world that intersects our everyday lives. Many of the properties that make these experiences entertaining and novel, also make them uniquely suited to meet educational goals. In this presentation, I will discuss recent work on the design of 3 different, yet related, educational mixed reality experiences including: alternate reality games, escape the room experiences, and narrative-based simulations. I will offer a glimpse into the current state-of-the-art and highlight new opportunities and open research questions in this emerging space.

Bio: Derek Hansen is the Abell Professor of Innovation at¬†Brigham Young University’s School of Technology. His research and¬†teaching focus on the development and analysis of novel social¬†technologies for the public good in domains such as education, citizen¬†science, and health promotion. Derek received his PhD in Information¬†from the University of Michigan and is a former faculty member at the¬†University of Maryland’s iSchool.