University of Maryland

Northwestern University’s PhD program in Technology and Social Behavior

October 15th, 2013 by

The Graduate School at Northwestern University is seeking exceptional applicants to join the Ph.D. program in Technology and Social Behavior (TSB) in the Fall of 2014. Applications are due on December 31.

TSB is a joint Ph.D. program in Communication and Computer Science that draws on Northwestern’s strong support for interdisciplinary study, benefits from talented faculty who contribute to a tradition of collaboration, and attracts unique students who are eager for academic experiences that cross traditional departmental boundaries. We are a growing and active community, with Haoqi Zhang, Ellen Wartella, Aaron Shaw, Enid Montague, Anne Marie Piper and Jeremy Birnholtz having joined our core faculty since 2012.
The combined degree benefits students by providing: training in social science methods to study human behavior, experience designing and implementing new technologies, practice incorporating the results of empirical research into these technologies, and preparation for the widest range of academic and industrial jobs. We recruit students from a variety of backgrounds and provide rigorous training in humanities, social sciences, computer science, and human-computer interaction methodologies. Core faculty in the TSB program come from the Media, Technology & Society (MTS) program in the School of Communication, the department of Electrical Engineering and Computer Science (EECS) in the McCormick School of Engineering, and the Segal Design Institute.

In addition to the new faculty listed above, our faculty also includes Larry Birnbaum, Pablo Boczkowski, Noshir Contractor, Doug Downey, Matt Easterday, Ken Forbus,  Elizabeth
Gerber, Darren Gergle, Eszter Hargittai, Jason Hartline, Mike Horn, Ian Horswill, Paul Leonardi, Bryan Pardo, Chris Riesbeck, Uri Wilensky and several other faculty from affiliated departments.
Faculty and students in TSB address a broad range of topics including:

* The digital divide from sociological, policy, and engineering perspectives
* Crowdsourcing, crowdfunding and collective action online
* Socialmedia design and use
* Creativity support tools
* Educationaltechnology and games for policy analysis, community journalism and civic engagement
* Tangible user interfaces for children and learning, and for older adults
* Social interaction in computer-mediated communication environments
* The structure and function of social networks in knowledge construction and dissemination
* Self-generating music videos
* Language use and natural behavior in online communities

For more details on the program, faculty, and admissions requirements see: