Call for Papers
CSCW 2014 : The 17th ACM Conference on Computer Supported Cooperative Work and Social Computing (Feb 15, 2014 – Feb 18, 2014, Baltimore, Maryland)
Submission Deadline: May 31, 2013
Notification Due: Aug 23, 2013
CSCW, the ACM’s conference on Computer Supported Cooperative Work and Social Computing, is an international and interdisciplinary conference focused on how technology intersects with social practices. The 2014 CSCW conference will be held in Baltimore, Maryland from February 15th – 18th, 2014. Paper submissions are due on May 31st, 2013.
We invite submissions that detail existing practices, inform the design or deployment of systems, or introduce novel systems, interaction techniques, or algorithms. The scope of CSCW includes, but is not limited to, social computing and social media, crowdsourcing, technologically-enabled or enhanced communication, CSCL and related educational technologies (e.g., MOOCs), multi-user input technologies (e.g., surface computing), collaboration, information sharing, and coordination. It includes socio-technical activities at work, in the home, in education, in healthcare, in the arts, for socializing, and for entertainment. New results or new ways of thinking about, studying, or supporting shared activities can be in these and related areas:
- Social and crowd computing. Studies, theories, designs, mechanisms, systems, and/or infrastructures addressing social media, social networking, user-generated content, wikis, blogs, online gaming, crowdsourcing, collective intelligence, virtual worlds, collaborative information seeking, etc.
- System design. Hardware, architectures, infrastructures, interaction design, technical foundations, algorithms, and/or toolkits that enable the building of new social and collaborative systems and experiences.
- Theories and models. Critical analysis or organizing theory with clear relevance to the design or study of social and collaborative systems.
- Empirical investigations. Findings, guidelines, and/or ethnographic studies relating to technologies, practices, or use of communication, collaboration, and social technologies.
- Methodologies and tools. Novel methods or combinations of approaches and tools used in building systems or studying their use.
- Domain-specific social and collaborative applications. Including for healthcare, transportation, gaming (for enjoyment or productivity), ICT4D, sustainability, education, accessibility, collective intelligence, global collaboration, or other domains.
- Collaboration systems based on emerging technologies. Mobile and ubiquitous computing, game engines, virtual worlds, multi-touch technologies, novel display technologies, vision and gesture recognition systems, big data infrastructures, MOOCs, crowd labor markets, SNSes, sensor-based environments, etc.
- Crossing boundaries. Studies, prototypes, or other investigations that explore interactions across disciplines, distance, languages, generations, and cultures, to help better understand how to transcend social, temporal, and/or spatial boundaries.
Papers should detail original research contributions. Papers must report new research results that represent a contribution to the field. They must provide sufficient details and support for their results and conclusions. They must cite relevant published research or experience, highlight novel aspects of the submission, and identify the most significant contributions. Papers are evaluated on the basis of originality, significance, quality of research, quality of writing, and contribution to conference program diversity.
Meredith Ringel Morris, Microsoft Research
Madhu Reddy, The Pennsylvania State University